Kobolds. Really, I would have
expected the bird to be better at picking out lizards and
disembowelling them on rocks by herself, but if she needs my help,
all the better. There were no problems for my arcane might, barring
the appearance of some undead. Bizarre, really. Kobolds tend to
devious behaviour, not necromancy. Will have to look into it further,
though I think that the halforc might have a deathgrip on the tome
that we recovered from one of the kobolds. Some sort of priest,
though not of a traditional dragon deity.
Note to self, get tome from halforc
and read it. Offer trade of religious text? Pretty sure that he's
some sort of divine channeller, though the dwarf is as well. There is
so much overlap in this ragtag group of followers. I'll have to pay
more attention to what goes on in the mundane as well. It's not
entirely beneath my notice, after all.
There were some gnolls as well,
which proved to be slightly more of a problem than the kobolds.
Perhaps they were the reason that the bird could not handle the
little lizards by herself? Regardless, I, and my followers, dealt
with the hyena-folk in short order, leaving the castle open to us and
completing the task.
Speaking of the castle, it is a
dump. The place must
have been abandoned decades ago, given the state of disarray and
destruction, though no doubt the kobolds helped out there. In my
professional opinion, the bird would be better off razing it to the
foundations, and building a new castle in its place. One with a moat
that could be filled with liquid fire
of course, not a water moat. Water moats are stupid and lame.
A new castle could be made larger,
as well. This ruin is little more than a wall and a slightly bigger
than usual house. A larger castle could have room for an arcanist's
tower, which I would grudgingly allow the other two arcanists to
occupy the lower rooms of. It could also be better able to resist a
siege, with the possibility of a high-arcing catapult in the
courtyard. Or even on the roof of the keep?
Note to self, look into the costs of
building an arcanist's tower. And the local laws. I'd hate to have a
tower constructed only to find out that it exceeds some bizarre
height restriction or something.
On the topic of a tower, I'd need
items to put in it. That is, after all, what towers are for.
Rappan Athuk lies south. Not only
should it be absolutely full
of arcane paraphernalia ready for acquisition, but the rumours that
I've picked up on point to it being a place worthy of being graced by
my arcane might.
By which I mean fire and force.
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